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Xeno Alliance Announcements + Greeno Civil War #3990
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Co-authored-by: Drathek <[email protected]>
I decided to limit the renegade feature to corrupted, less checks for normal hive and it makes more sense for corrupted. |
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Co-authored-by: Drathek <[email protected]>
So what I did: |
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Co-authored-by: harryob <[email protected]>
Co-authored-by: harryob <[email protected]>
Co-authored-by: harryob <[email protected]>
Co-authored-by: harryob <[email protected]>
Co-authored-by: harryob <[email protected]>
Co-authored-by: harryob <[email protected]>
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nit, should be good
Co-authored-by: harryob <[email protected]>
Co-authored-by: harryob <[email protected]>
Co-authored-by: harryob <[email protected]>
Co-authored-by: harryob <[email protected]>
Co-authored-by: harryob <[email protected]>
Co-authored-by: harryob <[email protected]>
Co-authored-by: Drathek <[email protected]>
Co-authored-by: Drathek <[email protected]>
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About the pull request
Xenos now get messages when their queen set/break alliance to another faction and when other queen set/break alliance with their hive.
Corrupted Xenos with implanted IFF tag now has a choice to defect from the hive and become Renegade (hive allied to USCM) when Queen decides to break alliance with USCM. Xenos that stay loyal to Queen rip the IFF tags out. You have only 10 seconds to make a decision, so think quick. By default xenos stay loyal to Queen.
Renegade Hive is allied to all human factions, but it mostly affects structures and weeds. Renegade ability to attack someone fully depends on its IFF tag settings.
Please check my messages because I'm not very good at writing.
Explain why it's good for the game
More announcements are good because it's less confusing. You know when someone set ally to you and you know when someone is betraying you. It makes sense because allied xenos share announcements anyway. And sudden betrayals are always a bit cheesy.
I think the Renegade addition makes research a little more fun and rewarding. Now, if you implant corrupted xeno with an IFF tag, the xeno player can choose to remain loyal to you if/when the Queen decides to betray. Plus corrupted xenos with the IFF tag are no longer forced to betray, so it's also good. Not sure if that makes sense lore-wise, but since corrupted are artificially created and their DNA is decrypted, it makes at least some sense. Plus we kinda have tamed xenos which work really similarly.
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🆑 ihatethisengine
add: Added announcements for xenos about forming and breaking alliances.
add: Xenos with IFF tag now have a choice to stay loyal to USCM when Queen decides to betray.
/:cl: